Sinclair ZX Spectrum games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
Spectrum

Gemini Wing

Gemini Wing
GenreShoot em Up
DeveloperImagitec Design
PublisherVirgin Games
Released1989
Rating
Graphics:6.0
Sound:5.0
Gameplay:5.0
Overall:5.0
Reviewed byndial
Gemini Wing is a vertical shoot 'em up released in 1987 for the arcades by Tecmo and a year later converted to the 16bit Amiga, Atari ST, Sharp X68000 and to the 8bit Amstrad CPC, Commodore 64 and ZX Spectrum.
 
Review
Gemini WingSTORY / GAMEPLAY You are Stryx, a product of Project Alpha Secure, the most powerful and smartest machine ever invented. Half man, half robot, you are in business and the only one that can stop those wicked Cyborgs. You'll have to work hard by blasting hordes of revolting creatures and rescuing the keys to the Lifeforce. So, Stryx, you better get your jet pack ready for some high level robot stomping through the immensely complex underground world of Dome cities. It's a tough assignment and time is running out. Apart from your normal laser weapon there are loads of smart bombs available that can activated by holding the fire button pressed. The game is pretty challenging since the screen is overcrowded by alien ships of different shapes and capabilities that move in a way you just can't always evade. Also, there are many ground defense systems that shoot in every direction and at the end of each level there is a boss battle with a gigantic spaceship.

GRAPHICS / SOUND
The ZX Spectrum version has detailed graphics whilst the main sprites are badly drawn and the color clash makes its gameplay difficult. More on that, the scrolling is disappointing (but better than the CPC!) This makes the game almost unplayable but still you may progress a little further than stage 1! The sound on the ZX includes the original main menu tune and a few basic sound effects during gameplay (no in-game music).

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga OCS and Sharp X68000 versions of the game.
The ZX Spectrum version is at 00:20.
 
Screenshots
  • Gemini Wing
  • Gemini Wing
  • Gemini Wing
  • Gemini Wing
  • Gemini Wing
  • Gemini Wing
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
read more...
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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